![]() ![]() ![]() This helps to prevent problems like textures that seem to disappear if you move or delete any texture from the relative and absolute paths of the associated media files location. Turning on Embed Media includes (embeds) the associated media (textures, for example) within the FBX file. To avoid resampling the curves, you can add a root node (dummy object) as a parent of the animated object in your scene, before you export. ![]() If you have animation on a root object that must be converted on export, those animation curves are resampled to apply the axis conversion. Game Exporter applies the axis conversion only to root elements of the outgoing scene. You can export your scene to a Z-up axis if the destination application does not support the Y-up world axis and cannot convert the Y-up world axis of your scene. Up Axisīy default, the Up Axis is set to Y, as it is in Maya LT. You can turn this option off if you're using Bake Animation and don't want the whole rig included in the exported FBX file. Sets whether to export all nodes related to your selection. Model tab only.) Sets whether to include animation with the target model in the exported file. ![]() (In most cases constraint animation does not transfer to the game engine, so without baking the bones would appear to have no animation.) Bake AnimationĪnimation Clips tab.) Bakes any constraints into animation curves, so the animation is baked onto the bones and can be loaded in your game engine. When on, zeroes out the transform coordinates, moving objects or hierarchies to the origin in the exported file. ( Model tab.) Sets whether to export multiple meshes into one FBX file, or export each mesh or hierarchy separately, into multiple FBX files. Export to Single File/Export to Multiple Files Saving multiple clips to a single file saves the clips as FBX takes within a single FBX file. Animation Clips tab.) Sets whether to export all clips defined in theĪnimation Clips section as a single FBX file, or export them as multiple, individual clip files. ![]()
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